IdealFlight help

In Flight (Fly!)

Addons Menu

During the simulation, go to the Flight Simulator Addons Menu for the following Ideal Flight menu functions:

IF: Main Menu

When in Tower Controller View the following Ideal Flight functions are added to the menu:

IF: Waypoints Menu

IF: Weather Menu

During the flight, choose a General Weather setting to put into effect (>augmented):

Changing weather settings in-sim is not the same weather exactly as setting the weather options before the flight:

IF: Advance Time Menu

Advancing the flight requires FSX to make a save game .FLT file, the location, time, and fuel values are modified, all the other settings are left intact. FSX is instructed to load the adjusted file to restart the flight at the new location. Some add-on aircraft can have problems loading from a save game .FLT file, for example; an Autopilot may not come back on if electrical power is not already fed to the panel when the flight re-launches.

IF: Evaluation Menu

Disable scoring on sections of the assessment before exit to avoid unfair penalties. Perhaps you had to go round, you can deselect the Assess Time evaluation before exit. You have to decide beforehand if you should commit to a section, or remove the section from your overall score.

IF: Ai Shadow Menu

Main Menu Items

Save Aircraft Settings: The camera views and panel settings are saved for each aircraft type, including tower view, keeping an updated master file for each. When the settings have been saved, the current and saved flights, as well as each new flight generated, will already incorporate the new views. Please note that 2D cockpit panel adjustments must be saved while in that view.

Load Aircraft Settings: Available when attaching to FSX via the "FSX Main Menu" button (X). Since you have not run an IF generated flight, this allows you to load your saved settings into the selected aircraft.

Fuel Report: Display in the message bar the present fuel consumption, maximum range with full tanks, fuel available, and current available fuel range. If you look in the Logfile there will be additional information about the aircraft such as weight, speed, pitch, and bank.

Remove Ai Aircraft: Remove any Ai aircraft introduced by Ideal Flight. Handy if you want to clear your approach.

Start Flight: The current Ideal Flight mission is loaded, and the flight is reset. The "Go Back" menu item appears on the menu.

Restart IF Monitor: Appears in FS Menu 'X' mode; the flight starting point is reset. If you are in 'sim' mode and change plans, the aircraft may get moved and the monitor will respond as if the user has placed the aircraft during the flight. No matter; choose the "Restart IF Monitor" menu item to ensure the flight is set at a true starting point.

Reload Flight Plan: Reload the flight plan leaving the aircraft where it is, and with the flight plan ready to submit on the next call to ATC.

Gain Altitude: Gliders can increase altitude in 1000ft increments.

Go to Final, Go to Approach, Advance to Next WP, and Advance to TOD: The simulation is moved forward to a point just before the approach, final approach, or the next waypoint is reached, or where the descent must be started. Computations are made in the same way as if time had been advanced, the time being calculated from waypoint to waypoint at the current speed and altitude. If no TOD is found in the flight plan a TOD position is computed between the aircraft and its destination for the current aircraft in use. Go to Next WP and TOD may not work as intended on routes that switch back on themselves. In this case, please use Go Back and then use the Advance menu items instead. Go to Final places you on the runway heading, Go to Approach places you on the path to the runway at a distance depending on descent.

Please note that with "Go to Approach" you will be placed at higher altitude if you emerge too close to high terrain. Other "advance to" functions may not work as intended if you are off route or off altitude - you may emerge on high ground.

Note: Go to Approach can be used right from the start of the flight before pushback and before un-pausing. Moves the aircraft to a position within the approach vicinity, just above the approach altitude.

Pause at Next WP and TOD: The simulation is paused at a point just before the waypoint is reached or where the descent must be started. If no TOD is found in the flight plan a TOD position for the destination is computed for the current aircraft in use. The planned pause action can be unset by choosing the same menu option again.

Save Flight: Saves the current flight situation without disturbing the flight. When starting Flight Simulator by Ideal Flight without an Ideal Flight mission loaded, the game is saved separately preserving any saved Ideal Flight mission.

Load Saved Flight: Loads the saved flight, and starts with the game paused. When starting Flight Simulator by Ideal Flight without an Ideal Flight mission loaded, then the loaded saved flight is from a separate save slot. The "Go Back" menu item will appear in the menu. (True airspeed and autopilot bank angle, are also restored by Ideal Flight).

When loading a saved flight, the controller positions are expected to be in the positions they were in at the time the flight was saved. If they are not in the original positions, the aircraft will go off trim. Don't worry, simply adjust the controllers to trim the aircraft properly, and then reload the save game again. Un-pausing should now produce a smoother pick up of the controller positions.

Go Back: The go back function restores a previous flight situation, and appears if a flight is reloaded, or when the Advance Flight Time function is used.

Other Tower View: Switches to the other tower view.

Advance Menu Items

Advance Flight Time: The simulation is moved forward to the new time. Fuel consumption and aircraft location are computed according to the aircraft motion and the prevailing weather conditions along the way, at the time the advance function was used. Adverse G effects due to differing conditions at the advance location are filtered by the assessment monitor, and will not lose points for the flight. A climb or descent will not complete during advance. Instead, the aircraft will continue at the same altitude, only the location, fuel, and time will have changed. The aircraft altitude must be at least 1000ft above oncoming terrain. The aircraft must also carry enough fuel plus a bit extra for safety (also see Settings). NB. If advancing time when sim rates other than normal time are set, weather systems may not show until the sim is un-paused.

These Main Menu items appear only in Tower View

Fly: Starts the Ideal Flight mission.

Exit Flight/Flight Completed: Exit to Assessment/Exit Parked Only; No Flight Assessment: End the flight, leave flight simulator, and bring back Ideal Flight; with assessment results if the flight is complete, or for parking only with no assessment - handy for moving helicopters.

Ai Shadow Aircraft Menu Items

Please see Ai Shadow Aircraft "Ai Buddy".

Lights and Passenger Safety Signs

Signs and lighting conditions are checked at certain points throughout the flight:

Takeoff and Landing Distances

The takeoff and stopping distances can be measured from a moving situation by extrapolation. Once you have a good indication of your takeoff and landing distances from the assessment, you can confidently set the runway length requirement in the aircraft flight parameters section.

Takeoff Distance: Start your takeoff from below 30 Knots and the takeoff distance will be recorded in the assessment.

Touchdown Stopping Distance: Once you have landed, break steadily until the aircraft is travelling at below 30 Knots, and the stopping distance will be recorded in the assessment.

The start and stop speeds can be adjusted in Measurements. For a completely accurate measurement, set both to 1 knot, take off from a complete standstill and come to a complete halt after landing.

Windows XP: see "C:\Documents and Settings\All Users\Application Data\Ideal Flight 10\Config\Config.ini"
Windows Vista and above: see "C:\ProgramData\Ideal Flight 10\Config\Config.ini"

Making Ideal_Flight.FLT the default FSX flight

You can choose within FSX to make Ideal_Flight.FLT the default FSX flight by loading the flight file and checking the "Default Flight" box. When you next start FSX with the FS Main Menu (X) button, or on its own, the flight and plan will be available from the FS Menu pages.

Multiplayer - FSX Boxed Edition

Host or join an Ideal Flight multiplayer flight:

From IF the host chooses the date, time, departure airport, and aircraft. Then the host decides on the destination, and generates a flight with the desired plan.

From IF, everyone else places themselves in the same airport, although they get the date and time when entering the hosted session, none the less, it would be better to enter the time and date the same as the host. Choose their aircraft, and generate the same flight as the host with the same flight generator settings.

Now everyone goes into the flight with the "Fly!" button. Once in the flight, end the flight and choose the Multiplayer screen. The host starts hosting the session and the others join in as usual. Once you all take off and land you can Alt+Tab to IF and end the flight for the score and records.

If you go in with the IF10: FSX icon, start a flight and change aircraft or locations, choose IF: Main Menu, Restart Monitor menu item, before going into the flight.

The host machine could run the Tower view instead of the "Fly!" button. If it is just for hosting, then no aircraft is introduced, and the airport can be viewed from the host machine tower view.

The only difference with the tower controller view is you have to "Load Flight" after going into "Host a Session", at the "choose session conditions" page. Press the "Load Flight" button and choose "ICAO Tower Controller View" from the list. ICAO would be your departure airport.

Monitor Files

Ideal Flight monitors the aircraft during taxiing and flight, to make an assessment of how smoothly the aircraft was handled. Study the briefing for a list of systems to check before and during flight, and before leaving the aircraft. For example, with the default monitor file, engines, propellers and rotor blades, need to have stopped spinning before you leave the aircraft (Exit FSX).

Assessments are governed by entries in a default flight performance monitor file. Monitor files can also be created for specific aircraft and profiles.

Editing Monitor Files

One example shows setting a group of lights that one or many must be on when parking the plane.

I get this message if I shut down the lights before putting the handbrake on:

Lighting Error, Minor: Parking, One Of; Nav, Beacon, Landing, Taxi, Strobe

A monitor file can be edited:

[LightsParking]
Aircraft=Airplane
Units=Per Light, 0=Ignored, 1=Required On, 2=Required Off, 3,4..=Grouped (one in each group required). Light positions: 1=Nav 2=Beacon 3=Landing 4=Taxi 5=Strobe 6=Panel 7=Recognition 8=Wing 9=Logo 10=Cabin
Required=3333300000
Assessment=1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Weighting=1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Attribute=1, 1, 1, 1, 1, 2, 2, 2, 2, 2
Text=Minor, Excess

One of those lights with a '3' in its position must be ON in the 'Required' entry (3=grouped as one or many set on) when parking the plane.

Required=3333300000

This example shows setting the flight GForce to any level.

I get this message if I am not gentle enough at the controls of the plane:

Maximum Flight G Force: 0.75 G, Penalty: Minor

A monitor file can be edited:

[FlightG]
Aircraft=Airplane, Helicopter
Units=100ths G
Assessment=35, 40, 45, 50, 60, 80, 100, 150, 200
Weighting=1, 2, 3, 5, 10, 15, 20, 30, 50
Attribute=1, 1, 1, 1, 1, 2, 2, 2, 3
Text=Minor, Excess, Danger

To make things easier, I can edit the 'Assessment' entry to:

Assessment=40, 45, 50, 60, 80, 100, 150, 200, 300

Location

Explore the files in the directory:

"...\Ideal Flight 10\Profiles\Monitor"

"Default.ini" file name is used if no aircraft specific files are found. If deleted, Default.ini will be recreated next time Ideal Flight is started.

The last part of the Flight Simulator aircraft directory name:

"...\Microsoft Flight Simulator X\SimObjects\Airplanes\Extra300"

"Extra300.ini" is used as the file name for the specific aircraft, some are already provided.

Files can also be created for a specific Profile, by adding the Profile ID followed by an underscore character to the front of the file name, so files 0_Default.ini and 0_Extra300.ini would be applied to Profile ID 0 assessments only.

Windows XP: see "C:\Documents and Settings\All Users\Application Data\Ideal Flight 10\Profiles\Monitor\Default.ini"
Windows Vista and above: see "C:\ProgramData\Ideal Flight 10\Profiles\Monitor\Default.ini"

Aircraft Problems

Make sure the Aircraft Flight Parameters look OK before generating the first flight for your add-on aircraft.

If the aircraft fails to run properly or FSX crashes as the sim starts:

Alternatively:

Also try:

Fuel Reports with '*' each end, show that the aircraft cannot provide fuel flow figures. In these cases, please choose the Fuel Report menu item repeatedly, and the fuel flow figures will be calculated based on the time interval between reports.

Also see Errors and Problems and Paused / Pause